Tuesday, November 15, 2011

Vanitas

for this assignment, I made a vanita still-life in UDK



I'm still not entirely sure if I got the oranges, but it was definitely an interesting excercise


Modular Train interior Kit

Back to school and making things
this assignment focused on making modular pieces to an environment. I decided to make a train interior










The contact sheets are a little messy since I make separate sheets for every texture map. All maps are 1024 x 1024. Perhaps one day, I'll condense these into something more readable.









Sunday, March 20, 2011

Zbrush Model





and this is what Johnny ended up looking like. The toes of the boots look strange because I was working primarily in perspective mode, but to get a decent turnaround I had to get an orthographic view. The last image to the right is the only one in perspective.





The anatomy sculpt. I did not really bother with the feet because they were going to be covered by boots.

Wednesday, March 2, 2011

Character creation



So the assignment here was to come up with a character based on what we wanted to be when we were kids. Well I chose to make a pyromaniac. This isn't exactly what I wanted to be when I was young, but it's more interesting than an architect or an artist.

He stole someone's fireman pants and his weapon of choice is a supersoaker filled with gasoline.
Oh yeah, and he's missing most of the fingers on his right hand.

Friday, December 10, 2010

Alleyway in UDK









This alleyway was designed by myself, but the assets used to make it were created by a class of 15 students working together. This project took several weeks.

Thursday, December 9, 2010

Alleyway Assets



Wires kit




Futuristic personal vehicle



Produce and containers




Modular building kit

these are some of the assets I made for the alley project