Sunday, May 13, 2012

Boss Sculpting!

So I've been up to a few things lately and not really updating as frequently as I should have been. My latest project has to do with that satyr concept art that I did earlier.

Sculpted her in 3d! :O
Progress shots:
Earlier at the top, later at the bottom




Then I retopo'd her with 3D Coat, textured and rigged her.


I really want to go back and try getting good cloth simulation on that loincloth thing.





Monday, January 23, 2012

2d Environment




Making an environment based on the Shadow of the Colossus game. It's kind of like what would happen if someone came exploring the forbidden land after Wander.

Some 2D stuff, finally





My goal was to make a boss character. Someone who looks somewhat intimidating. Not sure how successful I was with that, but hey, I had fun designing a deadly woods satyr

Tuesday, January 3, 2012

Zbrush Practice

I decided to see how fast I can sculpt a face.
My mom turned out to be a willing candidate. And so it began.

All in all, this took about 12 or so hours put together (2.5 days with lots of breaks)





This was the progression
The first head is about an hour in
Time between the screenshots varies, but it's between an hour and 3 or so hours







Friday, December 16, 2011

Fantastic Environment

For this project, we tried to recreate the mythical island of Fusang, which is said to be off the eastern coast of china.
I worked with Miranda Thomas on this one too.
The story here was that the trees of the island produce a glowing yellow sap that was used by the inhabitants as lantern lights.
The area itself was based off of stone forests in China.

Everything in these screenshots was done by me except for the water, the waterfall, the lanterns and a single stone on the veeeery left that's not really visible








A view from the top







Also I have a website now! You can find it here


Realistic Environment

With this assignment, we were tasked with creating a realistic environment inspired by an existing game.
I worked with Miranda Thomas on this one.
We decided to make a courtyard in a cathedral in the style of Assassin's Creed 2. I worked on the outside and my partner worked on the chapter house, which can only really kind of be seen in the second to last picture








Tuesday, November 15, 2011

Vanitas

for this assignment, I made a vanita still-life in UDK



I'm still not entirely sure if I got the oranges, but it was definitely an interesting excercise